Oz the Great and Powerful is a prequel to the classic Wizard of Oz and tells the story of how said wizard came to arrive and ultimately rule in the magical land of Oz.
There are many things that I enjoyed about this movie. The beginning section, similar to the original Oz, is in black and white and 4:3 aspect ratio. It tells the back story of man named Oz (played by James Franco), a traveling carnival magician who is struggling to become what he considers to be a “great man”. Fast forwarding a bit, the soon-to-be wizard arrives in Oz and the movie changes to full color and wide screen aspect ratio. Similar to the original Oz movie, this change serves to really highlight the contrast between the real world and the fantastical world of Oz. However, I feel that this is where the movie starts to drift away from the greatness of it’s predecessor.
First and foremost, this movie is extremely CGI heavy. While this isn’t necessarily a bad thing in and of itself, I felt that all the CGI detracted from the movie experience somehow considering the original’s legacy. To be fair the CGI was well done, especially the beautiful landscapes when Franco first arrives in Oz.
As far as the plot, I can only describe it as sort of “hum-drum”. I believe that this movie suffers from what I refer to as the “prequel syndrome”, in that as viewers we pretty much know how the story is going to end due to our knowledge of the original. Because of the so-called “prequel syndrone”, the prequel movie can’t really deviate from what we already know about the story which culminates in an ultimately anti-climactic ending (i.e., the Star Wars prequels). This, combined with a plot that is overly dialogue-heavy, filled with extraneous characters and runs for over two hours do not a memorable movie make. I feel that this movie could be highly improved simply by better pacing. As I have said, many of the characters in the movie are irrelevant. Rachel Weisz’s character in particular serves no purpose other than to take up unnecessary screen time.
After viewing Oz the Great and Powerful it took me a while to simply decide whether I liked it or not. I would not call this a bad movie, but merely one that suffers from a weak plot and poor pacing.
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In preparation for Skyrim, I’m doing a new playthrough of Oblivion. I really like this game but hate its broken-ass leveling system. If you’ve played Oblivion before you know what I’m talking about. The game’s enemies and treasures level up as your character does, which sounds like a great idea in theory but it’s entirely possible to screw up your character to the point where you are ‘behind the curve’ of the game and the enemies all own you. To figure out why this happens we have to analyze how the leveling system works.
When you create your character, you’re asked to choose 7 major skills that basically define your character’s abilities and also determine when you level-up. These skills have their own independent skill levels that are raised as you use those skills in the game. When you have a total of 10 skill levels across your major skills you level up. If you are playing as a warrior, for example, you might want to choose ‘Blade’ and ‘Heavy Armor’ for major skills in the interest of improving your character’s fighting ability. This would most likely be fine because with these skills you should be able to handle the stronger enemies as the game progresses.
The problem arises when you decide to try a more interesting character build, like say a thief. As a good thief, you will most likely want to choose a major skill like ‘Sneak’. What good is a thief that can’t sneak? Just imagine yourself in a dungeon, shrouded in darkness, bow and arrow in hand, just ready for that sneak attack on an enemy guarding a treasure you so desire. Sounds awesome, doesn’t it? Here’s the problem: choosing a major skill like ‘Sneak’ for a thief could actually hurt your character. You will sneak pretty much constantly and your character could level up too fast, causing enemies to become too powerful for you to defeat. What you will end up having to do is stop using ‘Sneak’ and the other major skills you chose in the interest of not leveling up. That’s right, in this game you want to avoid leveling up. This is inherently flawed because as an RPG gamer your sensibilities are to choose the skills that your character is going to use most, but some skills level up so quickly through normal play and don’t really contribute to your characters ability to stay alive that they end up hindering you more than helping you.
So what’s the solution to this problem? What I am going to try for my new playthrough is the following: I’m going to pick major skills that I can generally avoid using in the game, things like ‘Hand to Hand’, ‘Heavy Armor’ and ‘Conjuration’. Basically my strategy will be to have all my good skills as minor skills, level them up until I’m satisfied (gaining minor skill levels does not cause your character/game to level up) and then level up a throw-away major skill 10 times to trigger the character level up. How ass backwards is that? This will be my first time trying this strategy but I think it will result in the best character for me. The beginning of the game might be harder due to the fact that I will not be getting the initial stat bonuses from choosing such skills as ‘Sneak’ and ‘Marksman’ as major skills for my thief character, but I think in the long run it will make my character better and the game more fun.
I’ve purposely been avoiding looking up Skyrim info to avoid things getting spoiled, but I’m very happy to say that Skyrim will be adopting the (much better) leveling system from the Fallout series.
TLDR version: To make the best character in this game, choose major skills that you don’t actually want to use.
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Marvel vs. Capcom 3 is a fun game. It’s fast-paced, colorful and it’s got a great and varied character roster. But does it live up to all its hype? Let’s find out.
When I first fired up this game, I went through the roster and was really happy to see some of my favorite video game and comic book characters. I think Capcom did a great job with the character selection, aside from some glaringly obvious omissions (hint: rhymes with ‘Shmega Shman’). The graphics, character models and stage backgrounds look really awesome; this game looks really great. That’s all well and good, but aesthetic value alone will not hold hardcore fans’ attention for long if the gameplay is not good. Thankfully the gameplay is as good as you’d expect; the combat is very deep and combos and various other commands are quite easy to do. The core gameplay is strong. I have a blast playing this game, especially locally with friends.
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In this game the majority of the characters have the same basic combo structure: you can combo from your lightest attack up to your heavy attack and go into a launcher if you want to. The air combos work in a similar way, and feature the ability to switch in one of your other characters in the middle of an air combo, thereby extending your combo. There are exceptions, of course (for example, Hulk cannot combo his medium attack into his heavy attack. You can only combo from L > H or L > M), but for the most part I feel like the combo system was designed with a “pick up and play” style in mind. I think its good that the combos are standardized in this way, it allows me to feel more comfortable picking different characters that I might not be as familiar with. This game also features a system called “advancing guard”, that can help you defend against aggressive players. I like this feature and find it quite helpful. Briefly touching upon the music – it’s really catchy and well done. Those annoyed by the quirky soundtrack of MvC2 will be pleased with the audio this time around. The remix of Zero’s theme from Mega Man X2 stands out in my mind as being particularly stellar.
Understatement of the year.
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When you want to play this game single player, there is not much to do. You can play arcade mode at various difficulty levels and view the character endings. I found the endings to be disappointing for the most part, they consist of two images and several lines of text. Some of the endings are better than others and feature cameos from Marvel and Capcom characters that did not make it in the game as playable characters. When you get bored with that, you can tackle Mission Mode, which are combo challenges. There were many Missions that were challenging for me and took many tries. When I finally did them, it felt very satisfying in a way I don’t get from many games. These are fun but can get boring fast, and I’m sure there are players that have no interest in this at all. The game also features a good training mode for you to practice your combos. You have many options in this mode, including AI and block settings and the ability to record actions to the dummy character. Pretty standard stuff but necessary if you want to get good at this game. I just wish the single player modes had more to do, like time trial or survival modes. Capcom attempted to add some more single player content via “Shadow Mode” DLC, where you fight AI opponents programmed to play like Capcom employees or pro players. But it’s lame, it’s just really lame – you can hardly tell that it’s any different than the game’s default AI settings. Some more single player content would have gone a long way for me with this game.
An example of a license card.
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Most players who get this game will get sick of single player very quickly and start playing online. The online play is pretty standard if not a little bare bones. You can have player lobbies with up to 8 people, but there is no spectator mode so if you are waiting to play you literally have to stare at the lobby screen until it’s your turn. This basically kept me from participating in any lobbies with more than 2 players; I hate waiting, especially if I can’t even watch the fight that’s going on. Ranked mode is a lot better. You can choose to a degree who you want to fight: people ranked higher or at the same level as you. This mode is quite fun, but like any competitive game, certain characters will be favorites and you will see them repeatedly. If you are a competitive gamer this is where you will spend the majority of your time with this game. I am disappointed to see that the replay channel feature from Super Street Fighter IV is gone. I really enjoyed that feature. In its place you have what is called a “license card”, which keeps track of all your wins/losses, player statistics, as well as a play style rating that I’ve yet to really figure out. It’s very prominent on the player card and looks like a circle with triangles emanating from the center of the circle and is supposed to represent your personal play style.
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I have a couple gripes with the game. I dislike that there is no way to break a combo. Combos are easy to do compared to other fighting games and if you get caught in one, you have little choice but to sit and watch and hope your opponent drops their combo. I find that this adds an element of frustration to the game. I think the new Mortal Kombat game got this feature right with their Kombo Breaker system: you can break your opponent’s combo at the cost of super meter. While I do like many of the gameplay features like advancing guard, dial-a-combos and on the ground attacks, I do feel like this game is quite unbalanced. Certain characters are much better or worse than others, and I think that Capcom felt that since this is a “vs.” game it gives them license to have a slightly unbalanced game. As I said earlier, the best characters will always rise to the top. If you don’t mind seeing similar characters or teams repeatedly online then this will not be an issue for you. I also have to mention “X-Factor”. X-Factor basically allows you to make a comeback in a match. You can use it once per match, and it makes your characters stronger (depending on certain in-game variables) and can really swing a close match in your favor. You will either love it or hate it. Personally, I like it because I am sort of an average player and I feel like it has helped me win games I otherwise would have lost. I bring it up here because there are many MvC3 players who hate this feature with a passion. I suppose I can’t really blame them, it sort of ruins the rhythm of a match when an already powerful character gets a big x-factor boost and you’re forced to go on the defensive or see your win go out the window.
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Personally, I’ve been playing this game since its release and have had a blast with it. I plan on getting the platinum trophy for it, but once I do that I will move on to Mortal Kombat and may not really play this game again. It just does not have the staying-power of other Capcom fighting games like Super Street Fighter IV. All in all, Marvel vs. Capcom 3 is fun to play. If you’re a fan of fighting games you will certainly have fun with this game… at least for a little while.
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